As I mentioned in the other tutorial, the server always works with "4 lots of information," using comments
In the case of this NPC, which has a mission not required server action, it is simply a "3", which for the server, is a lock on the map, where players can not pass.
The idea makes it much simpler and lighter to the server process only the type and have a stock library for each situation. So ALL OTHER INFORMATION you place in the event,
will be IRRELEVANT to the server process, but do not worry, the only part that will require some complexity is when the time comes to understand the missions. (We're getting there)
In the case of this NPC, which has a mission not required server action, it is simply a "3", which for the server, is a lock on the map, where players can not pass.
The idea makes it much simpler and lighter to the server process only the type and have a stock library for each situation. So ALL OTHER INFORMATION you place in the event,
will be IRRELEVANT to the server process, but do not worry, the only part that will require some complexity is when the time comes to understand the missions. (We're getting there)




Portal










