Hey guys!
This is some english versions of the amazing Wing MMORPG Maker
Its a really clever safe way to create the perfect MMO using the power of RPG Maker VXACE
Basically everything is sent to the server via the Admin set in game
As an Admin you can send these codes to update the server with your client data. If you dont or try to change something with out being admin it will be very messy for the person trying to hack ;)
Here are the commands sent using the in game chat by admin accounts:
Code:
if text.include?("/senditems")
@textchar.clear
Network.send_items
return
end
if text.include?("/spam")
for i in 0..200
Network.RequestPing
end
end
if text.include?("/pos")
Network.SendMessage("X:#{$game_player.x}/Y:#{$game_player.y}")
@textchar.clear
return
end
if text.include?("/sendenemies")
@textchar.clear
Network.send_enemies
return
end
if text.include?("/sendskills")
@textchar.clear
Network.send_skills
return
end
if text.include?("/sendweapons")
@textchar.clear
Network.send_weapons
return
end
if text.include?("/sendarmors")
@textchar.clear
Network.send_armors
return
end
if text.include?("/warpto")
data = text.split(" ")
Network.RequestWarp(data[1])
@textchar.clear
return
end
if text.include?("/premmy")
data = text.split(" ")
Network.RequestPremmy(data[1], data[2])
@textchar.clear
return
end
if text.include?("/ban")
data = text.split(" ")
Network.RequestBan(data[1], data[2])
@textchar.clear
return
end
if text.include?("/kick")
data = text.split(" ")
Network.RequestKick(data[1])
@textchar.clear
return
end
if text.include?("/wpoints")
data = text.split(" ")
Network.RequestWPoints(data[1], data[2])
@textchar.clear
return
end
if text.include?("/sendallmaps")
@textchar.clear
Network.RequestWarp(1);
$warping = true
$saving_maps = $game_map.map_id;
end
if text.include?("/sendmap")
Network.send_map;
else
if text.length > 0
Network.SendMessage(text)
end
end
Note that there are commands like / SendMap, / senditems, / sendskills.
These are the commands that send to the server the new data on the database that has been edited. That way, the server knows where there is a lock on the map, how a skill, and has control of items and monsters values.
And then you ask me why this is?
Why so no hackers! No one can beat the map, it is the server who makes the rules.
Take a test!
Edit an existing map, and try to walk on it. You will see that there are tiles that the server will block access. Then type in the command / SendMap. See that the server will sync with the map.
Enjoy. ; D
This is some english versions of the amazing Wing MMORPG Maker
Its a really clever safe way to create the perfect MMO using the power of RPG Maker VXACE
Basically everything is sent to the server via the Admin set in game

As an Admin you can send these codes to update the server with your client data. If you dont or try to change something with out being admin it will be very messy for the person trying to hack ;)
Here are the commands sent using the in game chat by admin accounts:
Code:
if text.include?("/senditems")
@textchar.clear
Network.send_items
return
end
if text.include?("/spam")
for i in 0..200
Network.RequestPing
end
end
if text.include?("/pos")
Network.SendMessage("X:#{$game_player.x}/Y:#{$game_player.y}")
@textchar.clear
return
end
if text.include?("/sendenemies")
@textchar.clear
Network.send_enemies
return
end
if text.include?("/sendskills")
@textchar.clear
Network.send_skills
return
end
if text.include?("/sendweapons")
@textchar.clear
Network.send_weapons
return
end
if text.include?("/sendarmors")
@textchar.clear
Network.send_armors
return
end
if text.include?("/warpto")
data = text.split(" ")
Network.RequestWarp(data[1])
@textchar.clear
return
end
if text.include?("/premmy")
data = text.split(" ")
Network.RequestPremmy(data[1], data[2])
@textchar.clear
return
end
if text.include?("/ban")
data = text.split(" ")
Network.RequestBan(data[1], data[2])
@textchar.clear
return
end
if text.include?("/kick")
data = text.split(" ")
Network.RequestKick(data[1])
@textchar.clear
return
end
if text.include?("/wpoints")
data = text.split(" ")
Network.RequestWPoints(data[1], data[2])
@textchar.clear
return
end
if text.include?("/sendallmaps")
@textchar.clear
Network.RequestWarp(1);
$warping = true
$saving_maps = $game_map.map_id;
end
if text.include?("/sendmap")
Network.send_map;
else
if text.length > 0
Network.SendMessage(text)
end
end
Note that there are commands like / SendMap, / senditems, / sendskills.
These are the commands that send to the server the new data on the database that has been edited. That way, the server knows where there is a lock on the map, how a skill, and has control of items and monsters values.
And then you ask me why this is?
Why so no hackers! No one can beat the map, it is the server who makes the rules.
Take a test!
Edit an existing map, and try to walk on it. You will see that there are tiles that the server will block access. Then type in the command / SendMap. See that the server will sync with the map.
Enjoy. ; D




Portal










